Collision breaks when using a tile map

when the character walks over the tile map, it just glitches through

just made a quick example

My guess is that the thing was made like a prefab and prefabs have this thing that doesn’t let their child’s (the objects inside them) interact with the scene, I agree that they shouldn’t be affected byTheScene but they should be able to affect the stuff in the scene.

You’d need to show your tilemap setup and your scene setup.

I real quickly added a tilemap to the default platformer example, gave it a collision mask, added the platform behavior, and it works fine.

https://game-previews.gdevelop.io/1722737517002-135760/index.html