Conditions for my game

I have made a game which is basically a mod of the Down Hill Bike Demo.

It has these new features currently:

  • A Main Menu Scene
  • 2 Levels
  • A layer (in each level) which handles the pausing related stuff

I am unable to figure out what conditions should I use so that I am able to calculate
  • Flip Counts in the Air
  • Air Time

Please, help me with this :pleading_face:

1 Like

Start a timer whenever it’s on the ground. That way, when it’s not on the ground, the timer stops being reset and starts counting the air time.

To count the flips, I guess you should check how the angle changes (+ or - 360°).