So I want to have the player ship’s two guns shoot multiple projectiles at multiple enemies, that strike each enemy (there are several enemies on screen at once) for a set amount of damage each time. I’ve tried as hard as I can to get this to work with multiple variations but it’s never consistent. With one gun it works, but not with two.
The only way I’ve found this to semi-work is just have it to a set amount of damage with no Trigger Once, which just does damage according to each frame. The only issue is that I don’t like having the damage framerate dependent.
Does anyone have any experience getting around something like this?