Could you add to pathfinding automatism checkbox that would allow to continuosly recreate object grid so as we can take account for moving objects as well?
The fact is that once the path is computed, the object follows the path and nothing more.
One way to avoiding moving obstacle would be to compute again the path from time to time. It can already be done, but it is more expensive for the computer and it can currently lead to weird behaviour as it seems that there is a small bug making computed paths going always to the top-left at the beginning.
Well, I know I need to recomputing path every so often, the only thing I don’t know is how to invoke it recomputation in event code.
The path is computed every time you launch the action “Move to a position”.