There are sprites of our units and the enemy, when the enemy collide with ours, the animation is played, on a specific frame, the events of taking away the variable life occur. How can I check the number of objects that have collided with a particular unit?
Increment (add 1 to) a scene variable with each collision.
Or, if you want to get how many objects are colliding at once with a unit, use
I guess I didn’t put it that way. I tried your solution right away. The problem is the uniqueness of each sprite (unit)
Figured it out, the bug was checking the collision condition before each sprite’s unique ID.