Crash during Compile

GD crashes when clicking “Preview Layout” or on Compiling to EXE (for certain example files: Lazer and Zombies) (BUT Compiles fine for the HTML5 :confused: )

IMG 1 | IMG 2

My PC Specifications are:

Windows 7 Build 7600
1 GB Ram
Intel GMA 950

Maybe it is a graphics driver related issue. Try to update the driver of your graphics card. :slight_smile:

I can’t, the latest Graphics Driver is from 2009 and i had that one installed, it did NOT even run with that driver, it would just crash at startup, then i uninstalled it, then the driver that comes with Windows 7 was used by the OS, and only then did GD launched, and now it crashes in the compilation …

So because it’s a Graphis card issue (and that i use a Laptop), i guess i’m done here … :neutral_face:

I think the crashs are caused by specific features ( Lazer and Zombies uses the light extension, which uses shaders, an advanced graphics feature ). Try not to uses this extension and it could be ok. You can also limit yourself to creating HTML5 games, the platform become more and more powerful at each release :slight_smile:

You can also try the Linux version. In terms of drivers Linux is worst generally but in terms of driver\app compatibility surprisingly sometime Linux works better.
For example, I have a Laptop with Intel 945GM graphics and I could not play Call of Duty 2 back in time, because this chipset was not supported by the game, but on Linux, under Wine, CoD2 worked perfectly on the same Laptop :confused:
Minecraft also got problem with the Win7 driver of this chipset. But the Linux version of Minecraft under Linux works perfectly :laughing:

So if you don’t mind to Install Linux on your machine in dual boot with Windows, maybe worth to try, if you plan to release your game also on Linux, you have to Install Linux based system and use Linux version anyway, Windows version can’t compile to Linux only Windows and HTML5. For Linux you have to use Linux version.

Uhm, about the “shaders, an advanced graphics feature” :astonished: , Intel 950 has Pixel Shader 2.0 :neutral_face: , I know it’s NOT a High performance chip or something, but i thought that would be enough for 2D Games. Because i also use Unity 3D, and it runs pretty fine, no lag either …

Anyway, yes, it does work fine with HTML5 games (i don’t intend to build for Windows either), i will try without using that extension … Thanks

And BTW, where can i find tutorial for 2D Multiplayer games? (I’m planning to make 2D multiplayer games which i can upload to facebook.)
What is the maximum number of players per game?
Can i use the Facebook Credits in GameDevelop?

Thanks

So i disabled the Light extension, and the Windows EXE worked ! :slight_smile: BUT the Preview Layout still crashes … :confused:

I disabled couple of other Extensions such as: Pathfinding, Particle System and this is what i get in LatestCompilationOutput.txt:

Maybe it’s searching for objects, but finding no reference to the objects (because disabled) and crashes, as far as i understood from the above error. Switching between different Extensions, and disabling doesn’t work either, the Preview is not shown and the IDE asks me to show the Compile Log to you …

So anyway, i’m not making any Windows EXE game, so it doesn’t matter to me, but please tell me about the Multiplayer thing:

  1. Where can i find tutorial for HTML5 Based Multiplayer Games?
  2. What is the maximum number of players per game?
  3. Can i use the Facebook Credits in GameDevelop?

@ddabrahim, Thanks for the tip but i do not use Linux, i don’t even know how to use it, Linux looks pretty weird to me.

I believe html multiplayer games made in game develop are (so far) impossible.
Also, I’m having trouble with the laser and zombies example, too.
I think the problem is with pathfinding because before, I created an event doing:
Event: A path has not been found for Object
Action: Move Object To Target
And Game Develop crashed.
That might be the problem.

Please do not answer to this thread, it is one year old :neutral_face:
For your problem, most probably an issue with your graphics driver because Lazers and Zombies used shaders, update your driver if you can.

I know I’m not suppose to reply, but I deleted the object Zombies and the game works. I think the problem is not shaders.