Crazy Mach Missile — Revisiting my first 3D game

Almost a year ago, I posted Crazy Mach Missile here as my first experiment with 3D in GDevelop.

Original thread

At the time, it was a fairly simple experiment. I received some really nice feedback and suggestions from people in this community, and I was grateful for that.

One suggestion was to add different missile skins. I remember thinking that it would be a fun addition, but at the time I didn’t have enough motivation to take the game that far.

Then I stepped away from game development for a while.

Recently, I got back into game development by participating in a GDevelop’s weekend Jam #4. My entry, Counting Sheep, ended up taking 5th place, and that gave me a lot of motivation to start making games again.

After that, I decided to go back to this old project and see how far I could take it.

So, almost a year later, Crazy Mach Missile has been significantly updated.

I added:

  • A skin system and skin shop

  • Coins and progression

  • New gameplay elements

  • A shield mechanic

  • Various visual improvements

  • Performance optimizations for lower-end devices

  • A lot of small changes and polish

And yes, I finally added the missile skins that were suggested back then. :slight_smile:

old version↓

https://youtube.com/shorts/nK1gvTwn0P0

New Version↓

There’s more skins in the game!!

I’m still working on it, but it feels pretty satisfying to look back at the original version and see how much it has changed.

Thanks again to everyone who gave feedback on the original post. It was one of my first times sharing a 3D GDevelop game, and those early responses were part of what made me want to keep experimenting with game development.

I’m glad I came back to it.

Hello Aburana again :waving_hand:

From the start the game is so cool, love the space theme, but I think the clouds needs to go.
It took me a long time to die :laughing: Its pretty clear that the game is and feels easier.

There was quite a few power ups, but I got them all I think, there energy, health, coins, and shield. The game gets too long if you want to get high on the leaderboard. But the game is really awesome, I was impressed from when I first went on it. (Mind blown, literally) :exploding_head:

Also I wish the credits were a bit larger to make it easier to read.

Im aiming for that banana :banana:

Thank you for the comment :slight_smile:

The game gets too long if you want to get high on the leaderboard.

I agree with this. I think I added too many items that help the player survive.

Also, I feel like the items have made the game more complicated, and the balance is a little off compared to the previous, simpler version.

Which version do you prefer, the current one or the previous, simpler version?

BTW, the banana is my fav :rofl:

Oooh hard question… I might say the first one, it was a bit more addicting to me.
But this version still looks more polished and probably get more plays.

Same lol

Ok, so I’ll go somewhere in between. Some people have said the previous version is a bit too hard.

Maybe I could have different difficulty levels.

Anyway, thanks again for your advice!