Would it be possible to add a possibility to draw the collision shape manually in the physics automatism instead of entering the coordinates? It feels a bit unintuitive to me.
I agree completely. You could create a shape with a pen vector
ps : When a sprite is rotated 90 ° and has a collision mask, the mask is not turn.
Or just click coordinates on preview and those will be added to box on the left.
I’ve added this feature, it is not as good as a full graphical editor but it should make the creation of custom polygons easier.