when a custom objects deletes itself from its own lifeCycle functions it still appears at the instance list.
this can be confirmed by looking at the debuger and also by using an action to count instances on scene
when a custom objects deletes itself from its own lifeCycle functions it still appears at the instance list.
this can be confirmed by looking at the debuger and also by using an action to count instances on scene
Thank you for reporting an issue. It should be fixed in the next release.