Damage not working on both players in local multiplayer

i am trying the new real-time multiplayer update thing
where basicly, theres 4 players that have a free for all battle
but if a player does damage to another player, it only regesters on their game, and not to the other players|
how do i fix this?

Are you sending messages to all the other players to indicate which player has been injured and by how much? You’ll need a function to handle the message on each player’s game depending on whether it’s for them or another player.

idk how to do that T-T
can ya help or am i on my own?

Have a look at this GDevelop P2P network example, and see if it answers your questions