Describe the bug
Gdevelop no longer supports having different collision masks for different frames of the same animation. There is a toggle to turn on that feature that used to work, but in the latest updates, whenever I turn off the toggle “Share same collison masks for all sprites of this animation”, the moment I switch to edit the collision mask of another frame, the toggle turns on by itself.
Share the complete GDevelop project showing the bug
N/A - this is universal to all projects. If you go to any project you have, just try to make the collision mask different in each frame and you will reproduce this issue.
What you describe i noticed A LOT of times in the past
DO NOT ask me exactly how i can just tell you what i did
I remember it did flip that toggle switch for me after i set it to off
And this is the part i do not remember
Did i need to 1st edit collision mask then turn off switch
Or vice versa
Or 1st turn it off then switch to different frame or animation
I really do not remember but i do remember something always kicked it in for me
HOWEVER i just tested and now i am able to to simply switch it off then edit collision mask then change animation or frame and it does not reset back to on by itself
Ah awesome thanks for the help! I think I was editing the collision masks first, then toggling off, switching to another frame, just to see it re-toggled up and it was driving me crazy. It’s working now when I toggle off then edit, then switch.