I am using the RoomBasedCameraMovement extension to do a typical Vania camera and it works a treat, but any Parallax solution I’ve tried has the background jumping around and I can’t get my head around having what would essentially be a different background for each room.
Haven’t included event screenshot because they work fine for what they’re doing, It’s me that’s the problem.
My thoughts on potential fixes:
Have a centre hidden object for each room and when player is in the room somehow reference player’s X&Y against that object and move the background camera accordingly. (I’m not sure how to do the math on this one)
Have an event that affects the camera when player is colliding with each room object and change the frame/animation of the background parallax layer accordingly.
This can kind of work but the transition between rooms is not great - could change the map layout to accommodate.
Have each room’s background on a seperate layer and transition between/activate them when entering each room. (I just thought of this one while typing this out and haven’t tested it yet)
I’m hoping there’s a simple solution that I’ve just overlooked.