Hey, so i am trying to make a everyone against everyone game and have some sort of lobby which waits till 10 players are connected and then switches scenes. But if i switch scenes on the Server client it does not want to switch on the clients and the “Start scene [Example scene] over P2P” just disconnects all of the clients and when they then try to connect to it again it just gives me a error. Pleasse helpp
1 Like
@arthuro555 is man behind THNK.
He knows the project better.
I have tagged him for a response.
Yeah so i already got it working, it was because the joining into a lobby didnt work. But yeah theres still a high latency issue and the movement lags beacuse of THNK still have to fix those
I’m having a similar issue, how did you get it working?
So i really tried in a debug scene to just enter the code and join the game and that actually switched scenes when i use the normal “change scene” function. So you really need to make sure that there is a sucessful connection! Hope you get it working