[DONE] Save a VALUE vs Save a TEXT

Okay…

I just spent multiple hours bug testing my game that worked completely fine until today…just to realize that I was saving a value instead of a text.

This is the 2nd time this has happened to me, and it’s such a time waster. Just look at the photo:


The top one saves a value (also known as a number or boolean…) and the bottom one saves a text (string).

Would it be possible to change the event sheet line to “Save the text…” or “Save the Value…” instead of just “Save…”?

Thanks! :smile:

(Who else has struggled with this?

  • I’ve struggled with this before, and think that’s a great change.
  • I’ve struggled with this before, and think it should be left as it is.
  • I haven’t struggled with this before, and think that’s a great change.
  • I haven’t struggled with this before, and think it should be left as it is.
0 voters
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Interesting. As a light theme user, I’m really used to values being in green which makes it easy for me to recognise it’s a number. But your screenshot shows even the storage names in green which makes things very confusing. For the record here’s a direct comparison between light and dark themes.

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Of course, side-by-side, it’s extremely obvious to tell they are different. But, as a person who loves to copy and paste events to save time, it kinda sucks when your whole game used save/load value instead of save/load text…

Yes, I 100% agree with you. I did the comparison to show that light theme is logical and dark theme is not. Having values yellow and text green for storage is crazy.

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When you click on the field to edit the content the expected type is displayed on the field tag, between “text” and “expression” but I agree that changing the description of the action to “Save a text (…)” and “Save a value (…)” instead of just “Save (…)” would help avoid some confusion, yes.

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If they made the number or the text different colors it would be better.

How many times was i using save as text but my things were numbers and same for the text too. They look so similar, only 1 thing difference and 90% you miss it once you’re reading n looking thro lots of code back n forth

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