I’m making a game with mainly one scene where there’s a lot of of tilemap objects needed. I want to be able to spawn and de-spawn tilemap objects with their intended drawn patterns that are made for them. I assume there’s a way to store the tilemap drawings and apply them to any tilemap like instance variables in the scene editor, wether it can be done with an event or javascript related thing. I think it will help a ton with optimization which I’ve been very concerned about lately.
Thanks for reading!
Hi,
do you know about external layouts? It sounds like this is what you are looking for.
https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/external-layouts/
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Thanks for showing me this but i’m confused if its basically like I could have for example 10 different external layout with different parts of a map and load them into the main scene?
also It works perfectly as far as im aware thanks this is actually amazing youre the best
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Yes, that’s exactly what you can do.