Describe the bug
Instead of moving an action, the action is duplicated.
A clear and concise description of what the bug is
In the event sheet clicking and dragging an action should move it. Instead of moving the action, it is duplicated. To be very precise, the old position of the action is not deleted.
Steps to reproduce
Copy and paste an action
Click and drag the action to a new position
Share a very simple GDevelop project showing the bug
There is no simple project to show the bug. I’d prefer not to reveal the project I have noticed this in. I can not replicate the bug in a newer and simpler project.
It has to include the assets along with the game.json
GDevelop version
5.6.254 (editor full version: 5.6.254-4d152a316e24e711c408a5d6441a15a2dc587141, core version: 5.6.254-0)
Workarounds
I can work-around the bug by simply deleting the old duplicate. If I figure out how to replicate this in a new project, I’ll include it within this report.
Quick update: This bug is fairly elusive. After closing the project and re-opening it behaves normally. At least there is a report just in case anyone else hits this issue.
I believe you can copy an event while holding one of the modifier keys like shift, ctrt or alt. I think I’ve had that issue a long time ago. I think either my key physically stuck or that the system or GD thought it was down.
Thanks Keith, I’ll tinker around with modifier keys, maybe look at the documentation. I’m certain this is not a sticking key issue, my laptop is new and I don’t use AutoHotKey
I know better than to report without at least being able to reproduce the bug accurately. My guess is that the way I used the popup dialogs in some combination with copying/pasting and then moving triggered it. Internally GDevelop would use variables to track either “move” or “copy”. It’s a low priority issue. I always seem to stumble on odd bugs and quirks.
I’ll pay my respects to GDevelop as an engine though. It certainly is progressing toward being a masterpiece.