Hi guys! GDevelop already supports vertex colours!. So instead of baking the vertex data in other program, if someone exposes with JavaScript extension the underlying Three.js mesh material/properties - a fully dynamic per-vertex lighting in GDevelop should be possible!
Godot implemented per-vertex lighting last year:
It’s a gold mine for recreating old school graphics, unique styles, but also very performant on mobile. Traditional per-vertex lighting requires fewer calculations than the per-pixel PBR lighting; the math is computed at the mesh vertices rather than for every single screen pixel = equals great performance!