Editing just one item without changing all them

Hello . I’m new and could use a little assistance please.

How do I…

Is there a way I can edit an object without it changing everyone of its kind.

What is the expected result

I’m trying to find a way to edit just one item without it changing everything. I want to keep all the same functions just make minor changes to the appearance. This would save me tons of time instead of having to create a new object for minor change . I have looked at all the resources and couldn’t find anything so I apologize if I overlooked it

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No.

For context: Assets (resources) are per object in the object list. You cannot change the asset of a single instance of an object in the scene.

If it is a sprite object, you could just add another animation to the object, and then modify the starting animation of the instance in the scene.

For other object types, you will need to make a new object with the different assets. If you still want to address the new object via the same events as the original, make sure you add both to an object group and use that group in your events instead of the single object.

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On top of what Silver-Streak wrote if you mean something like cloth or equipment you could get away with doing kinda sorta just making additional object with additional changes

For example you would wish to have hat on player
so instead of making 10 objects with same body but 10 different hats
You could just have two objects one as body and other you attach to your player and give it animations with each being different hat
Same for equipment

So if I wanted to do a car. I could do a set of tires and frame with the behavior and add a body as stickers?

Totally
In fact that would be best idea if you would want different skins or shapes or whatever

Awesome. Thanks. I never thought of that before and sounds like this is the answer I needed

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I think you kinda can for the same object type, If you know how to use object variables

for example you can give each object a unique variable (for example variable ID = 2 or something) then do event that at the beginning of the scene change the animation/size/position/enable and disable behaviors of the object etc

i mean that’s how i do it >.>