Editor crashing when inserting new variables on large project and then saving

Hello, I’ve been working on a project using GDevelop over almost 4 years, and recently one problem appeared which has not happened to me before, everytime I include more variables, it doesn’t save and crashes with this error:

I already attempted pressing save multiple times, but it just doesn’t want to, and I lose all the progress I was doing. Just happens if you have a large project with large variables, if you add one more then save it crashes.

So here’s how I came out with this:
1: Open my large project
2: Open global variables/scene variables
3: Add another one
4: Save
5: Crash

These are most of my external events the project has to see how large it is:

Can you show me all the extensions?

Of course, here’s the extensions I have installed on the project:


When I do a small change such as deleting unused extensions or removing an event, it saves but when inserting a new global variable in 2 arrays, it doesn’t and crashes instantly with that error even with all the editor tabs closed

It could also be a cloud problem, as I often encountered problems in cloud projects.
It’s possible that the game has too many resources and the editor can’t handle it. (I wanted to know which extensions were used, as some may cause problems, but these ones are familiar to me)

I think that too, it might be an issue from the editor since small changes save properly, about the resources yeah there’s too many on my project, although despite that it saved well most of the times

The worst part is that it’s a cloud-based project, and you can’t make a backup copy.

Here’s the full error on the dev console, I’m not sure what’s going on, but it aborts automatically while saving. This also happens when I try it but saved locally on my computer.

One of the errors:
He cannot read the source code of the game. This is unlikely to be fixed. :sob:

No it isn’t. It’s a glitch that doesn’t let me save whenever I insert a new variable. I can read it because this is a project that I’ve been working on for almost 4 years.

Can’t read the GDevelop 5 game file! It can’t read the JSON game file. JSON is in the cloud, so there are more options for this problem because the file may be damaged in the cloud or the engine may not be able to handle it.

Yeah, it was corrupted. I loaded a backup from february last night and it saves fine

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My advice:
Try to create projects that will be stored on your computer. I’ve had more than 10 cloud projects crash in 3 years!