Endless run distance counter

Hello everybody, I was thinking about an endless run game, with the distance from the initial point displayed.

But that’s the problem, how can I start a counter that is not affected is there’s and fps drop or something like that?

I remember that I read something about using the Timedelta() function but I can’t understand it perfectly and I can’t find the post anymore.

I’m not sure how you can achieve it using timedelta but I would’ve rather used ToString(Player.X()) in the “Modify the text” action.

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