I am going to upload the image for events. I have no Idea y it is not working… Either all enemy act at the same time or one of them just attack or none of them attack or if each enemy attacks at a different time, then they stop acting at all after one or 2 attacks. When it clearly say When the AI of theif is 2 do 1 to attack of theif
What is the point of the event #15 ? It puts the Timer to 1 when Timer < 1, why ?
in case if it’s lesser then 1
Doesn’t the timer only count up?
Also, what’s supposed to set AI to 2?
Edit:
Wait, now I see what does it.
In the thing that changes the variable AI, I think you need a condition that should refer to a specific ThiefKnife. The way it is now, all ThiefKnives are affected by the variable change.
You’ll also want to do the same with your timer variable, once again, I believe all instances of that object are affected.
how to do that?
I don’t understand isn’t it the object variable?
Guys please help!!!
Pretty much any condition that has to do with a specific object. I’ll look into your game and see what I can do.
I moved the Variable Near of Thief is =1 to make the condition for the timer event, and it seems to work fine.
I have tried that too doesn’t work in here?