All variables are set to 0 at beginning of scene (which is new scene with just 2 objects)
And we are checking if PreviousX var is NOT equal to Z.X var
If its not then we should see hand flash red for 1 frame when pressing A or D cause in that event we are tinting it to red
And in event above it we are constantly tinting it white
Meaning event works
Now we put into condition check if other scene var is not equal to object variable
If its not then we update scene var so this event don’t kick in again
But it breaks event and pressing A or D do nothing
Hand.PickedOffsetY variable is equal to = since i set it to 0 at beginning of the scene
But now we gonna put in that condition just 0 instead of that variable
And magically it works again
We can check that object variable against scene variable
But we need to change it to anything but 0
And it will work




