When I export, whether its to an install exe or html5 zip for itch.io, there are issues.
My game runs perfectly fine in the preview, but when it comes to trying to play the exported game on itch or the uploaded web version through gdevelop, the game doesn’t load correctly. Most of the images on screen won’t load including my character. they do in the preview though.
And when it comes to the auto-installing the exe, it never gets past about 40% for installing. Never finishes. I don’t know if its just my computer or not, but it has done this for a while.
Any help is appreciated being I have somewhat of a tight schedule for getting an online demo working.
@ThrownBagelGames can you purge your project, just keep the tilling sprite object, and send it here please. Keep your event about tilling object if you use it.
@4ian this seem related to the most commun error
Note: When the hardware acceleration is turned off, the renderer used is canvas, great for debugging.
So remove everything that doesn’t relate to tiled sprites?
also, you said this is common, does that mean enough is known to answer my next question. what does it mean for my current project? Should i continue or remake everything in a new project? Do i need to change how i make it?
no you can’t, this is related to the hardware, specially on your graphic card.
There is a condition to add in your eventsheet for check if webgl is active.