[Extension][Beta 6] Skeleton object


The skeleton extension allows you to create smooth and realistic animations thanks to the skeleton system. So, you can create background elements and characters with nice animations.
A graphical interface allow you to easily edit skeletons. Thanks to a powerful animation system based on key frames, you can animate the skeletons with smooth movements automatically computed by the extension. Several actions and conditions allow you to act on skeletons in the events.
The extension is available in French and English.

As it is a beta version, it is available only on Windows. But, real release versions will be on Linux too.

Official website : http://gdextensions.levasseursoftware.net/page=skeleton&lang=en
Current Version : Beta 6

In the official website, some documentations are available (for the moment, in French, I’ve just started to translate them in english).

The first documentation (Basics) is available in english :
http://skeleton.levasseursoftware.net/?file=aide-help (english section)

1 Like

Question: Does it distort image, or do we have to have separate objects for every limb, etc.?

It doesn’t distort image, one image by bones for the moment.

A new version (beta 6) is available.

New Features :

  • Nothing

Fix :

  • You can use the angle handle in animation mode

Download :

Victor this is excellent, Thank you.

Hi everyone. Is there something similar somewhere in GD 5 ?