Falling animation is stuck

so i have an animation for jumping and one for falling but when i jump and the animation transitions into the falling one its stuck.
i have to fall off the map to see it actually loop correctly.



A Trigger once might help with the falling condition. My guess is that the is falling condition is evaluating as true constantly, so your animation is being started constantly. That will result in seeing the first frame only while falling. Try adding a trigger once under your is falling condition. That way, the anim will play in full. Then your character will have to be not falling and then falling again for the animation to play a second time.

sadly that just made the jumping animation loop and the falling one stopped working

Sorry about that. I’m sure it’s a simple issue that many have solved before. Perhaps someone else will help. There might be something in the events for your controls that could help someone to identify the issue.

i’ll try looking, sadly i couldn’t find help from anyone but thank u for trying

I’ve seen with games like yours people often have multiple conditions for things like jumping and falling. So as well as ‘is falling’ you might also have ‘is not jumping’ or other conditions to specify exactly when something should happen and when it shouldn’t. And also look out for conflicting events i.e. events that are both trying to change the animation at the same time, and interfering with each other.

That’s not how it works, unfortunately. If the change animation is to the current animation, it continues from the frame it is at.

If the animation change is to a different animation, then the new animation starts from the first frame.


@inazuma, there will be another animation change before the falling one that is resetting the animation and causing the falling animation to restart.

1 Like


this is how it looks like right now, what should i do?

Are there any other events that change the player animation?

this is the entire events list

im desperate lol this made not able to continue working on the game and i need a lot of stuff done real soon, hope you can help

There isn’t anything that seems obvious. What behaviours are on the player object?

Just these

im so confused idk why its like this, maybe the hitbox of the player is too close to the floor? idk

Hello, inazuma.

I think when your player is falling, he’s also jumping. The opposite is not true. Try to put the denied condition of falling into the jumping event.

Do you have more than 1 player on the scene?


If not, I suggest you put a debug log to console action with each animation change, with the animation name as the parameter.

Then run the game in debug mode and check the console output while you make the player jump and fall. It should then show what animation the player is changing to before the fall animation is set.