Hi! (i’m new to this forum btw) I’m currently making a level for my platformer game in GDevelop, but I’ve been struggling with a type of hazard that falls when the player passes through it (like the Thwomp enemy from Mario) and it stays on the ground after falling
I followed the " Create Enemy AI For Your Game" tutorial but when I test the game, the hazard doesn’t fall when the player is close enough. Can someone tell me what am I doing wrong?
(Code)