By that I mean a grid based system, where the movement is based on clicking where the character should go and then they use pathfinding to go there automatically. Though unlike Fallout, I am just using squares, not hexagons.
I’ve tried to use the “Pathfinding Character (Grid Based)” behavior, but it doesn’t seem to have a setting for isometric grids? I’ve set the cell with to 64 and cell height to 32 but it made no difference.
Do I have to make a pathfinding system from scratch or can I somehow setup the pathfinding behavior to work with isometric grids?
It isn’t isometric, and no pathfinding is used, but it could be helpful to create a grid-based structure. I apologise in advance if it isn’t useful for your case.