Is it currently possible to filter a Tilemap Collision Mask by layer, just like the visual Tileset object? At the moment I’m not seeing an option to filter by layer index with the later as exists in the former: Is this on a TODO list and expected soon at least?
This is an issue because when designing your map in Tiled, you’ll use the same tileset on different layers for things like background / foreground parallax decorations. At the moment doing this will cause collisions everywhere in GDevelop, given it’s not just layer 0 where the player actually navigates but everything else that would generate random collisions everywhere.