First Cutscene Completed

For almost a year I’ve been lying to myself that a remake is unnecessary… but sadly it is inevitable. I agree with that blurring images rather than applying in-game blurring is better, but sometimes it may increase the file size. That’s another reason for me to update all the background resources.

Did you put different parts of the background into different objects? Or did you use separate animations of the same object to display the parts? From my experience, having more animations is better than having more objects. Also, having too many global objects can cause performance issues. If you did use too many objects, it won’t be surprising that the method did not work.