First Timer Question: making a top-down player character intangible?

hello, Im trying to make a jump mechanic for a top down game. So far i’ve made an object that serves as a pitfall that deletes the player if the player runs into it, but now i’m trying to figure out how to turn the player intangible to walk through it. how would i got about doing this in the events option?

Use an boolean object variable on the player object that indicates whether a collision between the player and pit need to be actioned.

So you have something like :

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oh awesome, thank you!