Hello, I try to make my player land on a platform without the bug I show in the video.
I tried many ways ( points position, sprite size etc…)
But nothing else seem to work.
Someone already experienced this ?
You’ll have to explain what to look for here - I see Samus jumping up and down on something (an enemy??), then landing on the floor, then a chest and finally landing on a platform. Where, or what, is the bug we’re supposed to be looking for?
I think it might have to do with your collision masks for the Player and the Enemy. I have this issue too when my Player is on the edge of a platform…it goes into a continuous changing back and forth between fall/stand animations quickly like that.
Thanks, that was the problem, and it also fixed my problem of going trough solid walls lol, i cropt the sprite with the Piksel editor, and redone the points of my animations !!!