Hello, I try to make my player land on a platform without the bug I show in the video.
I tried many ways ( points position, sprite size etc…)
But nothing else seem to work.
Someone already experienced this ?
Edit, the link wasn’t working, so here is another one : Metroid Fusion - Playable SA-X 3 - YouTube
Is it me? Can anyone else click the link to the video? None of my browsers do anything with the link.
@Sa-x , can you provide another link? The one you added doesn’t do anything.
Sorry, I edited the topic with a valid link this time
You’ll have to explain what to look for here - I see Samus jumping up and down on something (an enemy??), then landing on the floor, then a chest and finally landing on a platform. Where, or what, is the bug we’re supposed to be looking for?
That’s it, on the enemy in fact I don’t jump, it’s just a bug where I never really land on it, what I show after is what it is supposed to do
Ok. Can you provide a screen shot(s) of the events controlling the movement of Samus?
I think this is the part of the code u need
I think it might have to do with your collision masks for the Player and the Enemy. I have this issue too when my Player is on the edge of a platform…it goes into a continuous changing back and forth between fall/stand animations quickly like that.
Thanks, that was the problem, and it also fixed my problem of going trough solid walls lol, i cropt the sprite with the Piksel editor, and redone the points of my animations !!!