Hi! I’m using the multiplayer behavior in GDevelop.
What is the expected result
I’m trying to create a top-down game similar to chess, and I’d like each player to see their own pieces at the bottom of the screen, with the board rotated from their perspective.
I’m not sure whether I should actually rotate the board itself, or if it’s better to create two versions with separate cameras.
What is the actual result
I’ve assigned objects to the host and the two players, but I keep running into issues seeing the changes properly (I’m testing using two windows).