I am working on a factory game where it is necessary to have over 1000 sprites/copied objects that can work alone by their selves.
all sprites are maximum 16X64 pixels
no unnecessary code included and I did sub-events and worked efficient
Tried all variants of rendering in the project preferences
So if I export the game to Android there are no FPS Drops (continuously 60fps) in the game it is just running very slow
So please can anyone tell me if there is a nice solution for me and everyone else?
I think there are so many other games on the Google Playstore with many more object.