I have some large video cut scenes. I was hoping i could add some more time at the start of the game when downloading, then have them available locally for fast playback. However, gdevelop doesn’t appear to download the video at all, but chooses to play it from the server when i hit play. (if i turn off wifi while the video is playing, it stalls) Is there a way to force gdevelop to download the videos at the beginning of the game rather than during the cutscene?
I’m guessing a workaround would be to play it once muted and hidden and use the “video is finished” condition to make sure it has been downloaded, hoping it’s kept in memory.