Game Develop as a WebApp : give us your feedback!

Someone made successful fork of Pencil? Whoa, cool, spent hours with this software!

Anyway, I think it’d be best to keep in touch with people behind SFML (which is used in GD), to the point of downright advertising it on their forums that it is now open source as well. Also keep in touch with whatever JS lib is used for GD (forgot what it was), for the same reasons.

Reasoning for above is that it may bring some devs familiar with both on board, which will make GD’s speed of development lightning fast. I’ll probably dabble in it as well, as I have few ideas and know more or less how to implement it (I did it some time ago in my own engine), but to do that, I’d need access to GD core.

Also I think docs won’t be a problem, knowing how great extension docs are.

Yeah, I’ll review any pull request/patch submitted to the git repository. :slight_smile:

All the code will be in a single git repository on GitHub. (The best choice for open source project :slight_smile: )

Absolutely, I put lots of efforts adding heading comments to classes and methodes so that the documentation generated automatically by Doxygen (the best tool for C++ documentation) is pretty and exhaustive.

The library are up to date (SFML was updated to the latest version some weeks ago, the code was developed to work with latest version of wxWidgets…) so it won’t be a problem.
I also put lots of efforts making refactoring so that there are not a lot of old code. :slight_smile:

I’ll ask for some news in website like gamingonlinux.com/ :slight_smile:
Do not hesitate to spread the word (You can redirect to this tweet for example: twitter.com/Game_Develop/status … 2727953408 )

I hope that some developers will be able to do some work, surely on the extension first :slight_smile: I already get some contributions with extensions of the SDK so I’m sure that some people could enjoy doing nice things on GD.
There will be surely some questions and things to be simplified but with documentation and using already existing extensions as example, it sould be ok :mrgreen:

GD going open source is a very exciting development!! I really really hope it opens new possibilities for the entire community!! :slight_smile:

When do we see webapp? While my concerns still stand, I’d be more than happy to see if my concerns were pointless (I hope they are!).

Probably the beta will be open this wednesday :smiley:

It’s super cool!

Hi guys,

WebApp? TERRIFIC!! SPLENDID!! NOT ANY problem!!
Just run your own personal webserver. I even have a webserver running on my Android Samsung smartphone on which I run JQM based webapps AND also have a working GD (prototype) game!
Smartphones and with it mobile web games are the FUTURE MARKET!! And one day a (default) personal webserver is just BUILT-IN in every smartphone.
You want to play it on a BIGGER screen, keyboard, mouse etc? GREAT! Put the smartphone in a docking station, connected to fullsize peripherals and (if needed) a wired network/Internet and off you go, as if you were sitting behind a desktop nowadays playing with your friends.
So DON’t let anything discourage you building a webapp!! You 're just a visionair, that’s all!! :smiley:

Greetings!

It’s here, the beta version of GDevelop (the final name of the webapp) was just released , check this thread: :mrgreen:
viewtopic.php?f=18&t=5410

Go try the world most advanced online game creator :smiley:

My fear is that GDevelop sounds too similar to Game Develop. And both approximates to GD. I think something along the ways of GDOnline (also indicates that this require online connection) would be better.

Is that a problem?
Both are based on the same core and project files are perfectly compatible. :slight_smile:

It may be. One example: ddabrahim noticed slight lag in GDevelop. Some noobish user who don’t know any better could put in Bug Reports “GD IS SLOW WTF IMMA OUTA THERE” with some terrible message that says that “GD” is terribly slow. Now, you don’t know if it’s lag of GDevelop (which may be caused by server overload or connection issues) or actual Game Develop is genuinely slow for him. And such person may not come back to answer if he meant GDevelop or Game Develop. Good luck trying to fix problem that may not even be there (slow connection on reporter’s part) by checking wrong parts (checking servers when Game Develop is genuinely slow or vice versa if servers/connection are problems).

There is a risk of confusion, but I’m still thinking about if a separate forum should be setup, or another way of exchanging between users ( Q&A sites, like a stack overflow like).
(Because as GDevelop is not yet aimed at the same audience than Game Develop, it needs a separate community, even if they will be a bit coupled of course. I don’t want users of Game Develop to be bothered with GDevelop “newbies” here, it would be a complete mess :slight_smile: )

Hm, that would work too for the problem stated, but the only way to ensure gaming journalist won’t say GDevelop when they mean Game Develop or vice versa would be changing name to something like GDOnline.

In my opinion don’t have to separate the two community as both tools going to share the same features, same events and very similar workflow.
In my opinion, you should find a way to bring users of the two tool together instead of separate them. I though you want to bring GDevelop as close to GD as possible, so why would you separate the community?
How about that, when a user wants to create a new topic, have to choose if the topic is about GD or GDevelop and it would be indicated in the title like so:
[GameDevelop] This is the title
[GDevelop] This is the title
To be not messy, maybe you should redesign the existing forum instead of creating a new one for GDevelop.
You could start with the main page and banner on the top, this place (CompilGames.net) and the forum would be not the home of GameDevelop any longer as it would be the home the community of both CompilGames products, GD and GDevelop.
Also, how about a chat on the website of the webapp?
A global chat, that every GDevelop user can use to discuss anything with other developers in real time. Of course it would require a really active community behind GDevelop, but honestly, I can see a lot of potential in GDevelop if you can keep improve it, it going to be a huge thing.
To keep the chat as tidy as possible, it could have different categories as:
-events
-expressions
-behaviours
-gameplay
-art
-general
Something like this, and users could select what chat to show. If somebody wants to read discussions only about gameplay development, or behaviours or expressions, he can choose to show only that category and hopefully others are going to be that intelligent to use categories when they chat. Something similar to the chat window you can see in MMORPG’s. Of course this chat would be useful mainly when you want to discuss something quickly with others, this way you can ask anybody and everybody who is online (developing a game) and reading the chat and willing to help if you have a question or tell their opinions if it something you want to know or you just simply want to ask about anything related to GDevelop. You could even integrate the chat into GD is well, this way really, anybody could join the chat. Maybe it going to be really messy anyway, 100’s of entries from thousands of users :smiling_imp: , can’t even follow the number of lines but in my opinion, worth a try, Can be a premium feature this way limit who can join the chat and make pointless entries, discussions minimal.
Maybe it could use private chat too, similar to MMORPG’s again. When somebody wants to reply, that person can start a private chat with that user by simply enter the user name before the entry like so /user_name: your message to user. Or to be more advanced, users could start private chat window and add anybody to that window, this way only the users added to private chat can read the chat or something similar. This way, we could keep the number of global entries that everybody can read, minimal and keep the global chat window tidy.

Regarding the name, I’m agree on that it can be a little confusing. why you don’t call GDevelop, simply GDApp or GDevApp as the domain?
GDevelp is basically the webapp version of GD so it also make sense and maybe less confusing.

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I would really really like to have the ability to create awesome cutscenes man. Or maybe you can have the option to import a video in our game? That would be super awesome!!

Maybe later, this video component would need to be developed for GDevelop first :slight_smile:

Ads not work in Facebook n Messenger app but work only in web browser, why? Its a serious issue if it solve then revenue goes up and we can donate to gdevelop to become more successful like game maker studio and have all features etc.

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Ads not work in Facebook n Messenger app but work only in web browser, why? Its a serious issue if it solve then revenue goes up and we can donate to gdevelop to become more successful like game maker studio and have all features etc. Please solve this, otherwise im goona leave gdevelop.

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Hello,
I wanna know if it works on android & iOS & Windows?!!

Yes, in android but for Ios and window export to other IDE than it will work.

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