I’m currently profiling my game to test the performance. I’m not too sure what to do here.
Here is a screenshot:
For the millisecond counter, how many milliseconds is considered too many for the game to process?
What is the “Last run collected on 105 frames” trying to tell me? And what does the “% on parent” mean?
The game runs fine at first, but if you leave it sit for a few minutes, the framerate dives down to 15. It seems like the events are taking up the most time, and % of parent, but when I check for the time, all the events display 0.00 ms.
Can someone help please?