Hey there!
So i found a Bug i think with the Gamepad extension. So if you with the new Save and Load feature Load a Game it does not detect any Buttons pressed on a xbox gamepad anymore (idk if on any other Gamepads this is also the problem). It does still detect the Joystick Angle and Force of the Gamepad so Walking works but when pressing a Button nothing works. The Extension also says the button pressed is “A” but that is not true and also pressing A it does not go away or by pressing any other buttons. So I think this is a bug? And yes i know that the Save and Load function is still experimental and I also find myself able to wait for a fix if this is a bug and not a user error.
@Bouh incase you did not see this
Hi Lenny!
Astonishing nobody answer to your mention.
But, in France, it’s actually school holidays. This explains perhaps that.
A+
Xierra
Ohh yeah could be I‘ll just wait for a patch hopefully
do you have proper condition settings for gamepad?
like if gamepad plugged and connected —ernable gamepad ecc
?
i mean check if gamepad is connected first to debug
like
I can try that later.
But i already made a variable which showes me the last pressed button of controller 1 and the variable always stays the same button.
Could you show me, please?
Have you modified a global variable on keypress and then saved the state? If so, I guess this behavior is expected,unless you’ve reset it on key release before the save.
I can show you when im home.
But i just made a text which shows the last pressed with the expression you get with the gampad extension (getlastkeypressed()). This one also got stuck after loading a save state
