Hello, lately I downloaded my app and it didn’t request for the microphone permission and when I checked the app permission it didn’t show anything
@ZeroX4 help bro bro
Why me?
I am not android expert
I seen your topic if i would have even slightest idea what to do i would just tell you
IDK how permissions for android work in gdevelop
I didn’t even knew you can make game which work with mic on mobie
Wait maybe that’s it?
Mic support don’t work for android?
Cause i seen some stuff work on desktop even for web browser but not on android
@TitanBox As far as I know, ZeroX4 is not available 24/7 like an AI, so although he is very helpful (and thanks for that), there is no need to tag people to force a response.
Microphone permission is I guess only active if an event normally triggers the microphone. But I’m not very aware of how it works on android.
Are you using an extension? It seems that Android apps don’t require microphone permission, but web games need browser permission.
Note
My bad, I thought he could help cus he helped me once! Also I don’t think mentioning is prohibited by the rules, sorry if I made a mistake.
Suggestion
Will there something like action or in project properties for adding those permissions?
Question
Who is the android expert? ![]()
Yep, I made a extension that works on browser but doesn’t really work on mobile exports. I think it’s because It has no permission for that or requests one.
Sorry brooo, I thought you knew everything because you’re OG and stuff
An “android expert” means someone who has a high-level or professional knowledge on Android.
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It’s hard to find someone
HAHHAHAHA
I am regular user just like you
I just sit here long enough to know SOME stuff
A lot i don’t know and android related stuff is one of them
I would just be patient and wait for someone to reply
Maybe ask some AI?
Obtaining permissions in native apps is different from on the web.
To make your extension work in an Android app, you need to add the corresponding Cordova plugin to your extension’s dependencies .
You’ll likely also need to use that plugin’s API instead of the browser’s.