Is there a way for GDevelop to tell how long an MP3 file is in (milli)seconds?
I’m making a dialogue-based game with full voice-over using the DialogueTree extension. The idea is to adjust the speed of the typewriter effect for the dialogue so that the text would finish typing at the same time as the corresponding line of recorded dialogue stops playing. However, without a way to tell how long a sound file is, I’d have to manually record the duration for each MP3 file I use in the game.
Any tips would be appreciated!