I dont post much on here, I have run into an issue, I was thinking why not design the textures and everything using a 1 px by 1 px tileset, so I want to reuse a 256 pixel image, 16 by 16 px size, and when i was painting the tiles, work pipe line was super fast, no texture saving, loading, but then, TRAGEDY, cant access ,r eading the painted tile data from GDevelop’s SimpleTileMap object, now i barely know js, getting external help and ai, don’t know how your version of GDevelop stores that information:
renderer.tiles
renderer._tilesrenderer.layer.data
i mean this are just guesses, Maybe it isn’t even stored there anymore. or maybe the editor could be storing the map in C++ runtime data, there is literally no JS API to read the painted map. mm so ima try to png, but this would have been super fast to work with. no external or even the piskel. anyways, sharing my mind a bit.
imagine slapping a tilemap, that is now a texture, into a 3d cube, face texture, or stuff like that hehe…

