Get tiled texture from tilemaps

I dont post much on here, I have run into an issue, I was thinking why not design the textures and everything using a 1 px by 1 px tileset, so I want to reuse a 256 pixel image, 16 by 16 px size, and when i was painting the tiles, work pipe line was super fast, no texture saving, loading, but then, TRAGEDY, cant access ,r eading the painted tile data from GDevelop’s SimpleTileMap object, now i barely know js, getting external help and ai, don’t know how your version of GDevelop stores that information:

renderer.tiles
renderer._tilesrenderer.layer.data

i mean this are just guesses, Maybe it isn’t even stored there anymore. or maybe the editor could be storing the map in C++ runtime data, there is literally no JS API to read the painted map. mm so ima try to png, but this would have been super fast to work with. no external or even the piskel. anyways, sharing my mind a bit.

imagine slapping a tilemap, that is now a texture, into a 3d cube, face texture, or stuff like that hehe…

I highly doubt you will be able to use 2d tilemap in 3d spaces BUT MAYBE

However think about tiles auto tile
Look

I did it in game just by painting same tile just changing set i use
Which is controlled by number variable

And all you see there i have done in game not in scene editor
And i already have working exporting to json file and then importing it back to game

I am currently at polishing state before i release it

Imagine painting your level IN GAME with tiles that auto connect to themselves

And then
You save your progress and when i launch your game i get level you made
And here is ONE SINGLE IMAGE i use for my tilemap object

And as you can see each tileset is build from 6 tiles

Future is here

oh nice, i just saw this, and yeah exporting the json file and importing it back, also i did a condition on grid position, getting the id, then that can be linked to any material and colors too