Getting the player character to curve into a turn like a car from an 8 point isometric viewpoint

just a quick question cuz im a bit stumped. how do you get the character object to curve into a turn instead of just sharply changing direction for an 8 direction isometric game?

Hi, do you know this example?

The rotation value of the car is multiplied with TimeDelta which makes it change its direction in a curve.

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