In the UK we have the expression ‘It’s a bit Marmite!’ referencing the equally loved and unloved yeast extract spread.
Yesterday I decided to give my game ‘harelines’ another gentle push in front of the global gaming public. 56 percent positive I thought?! It can’t surely be a 56 percent positive game! …I love it! It’s exactly what I was trying to achieve!
well …it turns out that 56 percent is exactly on the money!
At one point it went up to 60 …‘Go on girl!’ …then it dropped back down to 56 again…‘doh!’
but it gets lots of positive comments! …lots more than the games i’ve made that have a better percentage. But you can’t really invest any more time energy or money in something that has mixed feedback, as why would anyone click on it!..there’s another game next to it with 86 percent - so you go for that one.
Anyway - I’m consigning that one to the rock that I leave my games under and moving on!!
as a side note…Yesterday I was delighted to receive the badge ‘aficionado’ - ‘great!’ I thought, I must have really helped someone out, or done something really clever! …Nope! I’ve just been on here 100 consecutive …100!! jees! I’m not going on here today!
My games don’t get enough plays for any ratings TBH, at least on gd.games.
That being said, I remember that most of my comments for my game jam 7 submission “Aliens: Attack on Asteroids” Had a lot of 1-star ratings (30% of all ratings), which I found weird since my other game jam games didn’t get nearly as many 1-star ratings (like Button Testing Grounds, which got 16% of ratings being 1-star), while the games themselves where (at least to me) worse than AAoA. Either the quality of GDevelop games have risen a lot since the last few jams or my perception of what’s good is different to everyone else.
I’ve never disliked a game…i don’t think i ever would! I’m assuming (though of course i don’t know the stats) that most of the people going on gd.games are going there to see how their games doing, and then have a play of someone else’s - to see how good the competition is. I think possibly when there’s a game jam on and competition is fierce - people might be inclined to sabotage their opponents games! I kinda wish there wasn’t a dislike - just a like. If you don’t like it then either ignore it, or say something constructive!
That’s why zGameCreator’s feature request makes sense. A game with 100% rating but only one vote sounds better than a game with an 80% rating and 30 votes. Until there is some meaningful stats, I don’t think making decisions based on ratings is accurate.
It’s taken me till now to realise that you can like your own game!
lol i always do that.
Wow, I did not know that either. Not going to do it though haha. I like things to have their own ‘life’ without interference or help from me.
I did it in the interest of science!
Using some rather dubious maths, that will fall out of the tree under any close scrutiny.
When i liked the game it went from 56 to 59 percent - up 3 percent
so 100/3 equals 33 ish
which means the number of likes is 33x.59 …so 19!!
which @zGameCreator in answer to your features request - you simply post that number in a comment on the game page
![]()
Well, I thought I’d have a go at working out a formula but quickly realised I had no idea. So I asked my good friend chatgpt about it.
If a game has votes where one can vote a like or a dislike and it has 56% rating. And one more person votes and the rating goes up to 59% is there any way of knowing how many votes there were for positive and negative?
It said a lot, nothing simple I’m afraid but it’s results were that there are now a total of 15 votes, 9 positive and 6 negative.
oops - i was way off!
told you the maths would fall out of a tree - looking at the maths there - I don’t even know which forest the tree was in in the first place!
