Graphical joint edition

When dealing with physics-enabled objects, through the editor you can access points, hitboxes, and physical parameters.

Most of the use cases for joints I’m finding involve setting up all joints on startup events and maybe destroying them later.

Being able to set up joints through the editor would do away with a lot of going back-and-forth between object editor and event sheet, and require less “beginning of the scene” events.

I’m not sure this is very feasible since as far as I can understand the issue, joints involve instances of objects and not objects in themselves; so this would require a stronger instance editor and detection of overlapping/nearby instances or some other aid; but it would sure be convenient.