Grid Based movement stopping

I understand grid-based movement but was wondering how I could make the player pause at every grid?

What do you really understand here?
I don’t know if this will be helpful but I once made an extension to move in a grid. You can get it here.


Hey all, in addition to mixen contributions, you can easily achieve this by making trigger once events. You can also limit the screen with boundaries and making player stay in screen.
For example:

Conditions Action

when key w pressed: add player.X() +32 pixels
trigger once

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