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I have made this structure to save and load data:
(“Simpleinventory” is to manage the simple inventory extension)
This is my save events:
It all works fine according to the debugger, I can see the correct values being stored.
And this are my attempts at loading my inventory:
Tilemap changes loads just fine. I can also see in the debugger that everything does get put into the SaveGameData structure perfectly. But it fails to actually add things to my inventory.
The way I have created my inventory is as an object “inventory_slot”, with the variables WhatsInside, Stacks, and Position. To display what’s its holding I have made animations for each of my items and named the animation after my item. I can pick up things from the ground just fine and use them. Its just this loading part that I haven’t cracked yet.
Anyone got any good ideas?



