I found GDevelop on the Slant website, when I was voting for FPSC Reloaded. I have been an active member of that community for nearly 5 years and love using that engine. However, on Slant, I saw GDevelop and was instantly drawn to it’s bright colours and (what appears to be) simplicity.
I am yet to try GDevelop; I haven’t installed it on my PC nor have I tried the web based version. But, I thought I should make an account and introduce myself.
I am very interested in making a nice looking ‘pseudo 3D’ platformer, based on a first person game I have already made. I read somewhere that you can use Intel XDK to convert the HTML5 game so you can make it work with Android. Is this correct? Would this work with GD?
I think that’s enough ramblings from me for now.
Sure, that’s the way it is promoted/encouraged, check this from the wiki :
Intel XDK on the wiki
Note that only HTML5 games can be used in Intel XDK.
By the way, nice art in your page, the textures are great
Yup, 2.5D games can be done in GD quite easily. You’d need to go the same route Rare did with Donkey Kong Country though - render all of your models to sprites as GD doesn’t support 3D meshes.
@ Lizard-13, Thanks for the information. I have actually fired GD up now and I must say, I am impressed with the UI. It looks fairly simple and well placed. Thanks for the nice comment about my 3D work.
@ Darkhog, Thanks for clearing that up. I was going to render out a few sprite sheets for my characters animations, but, it looks as though GD handles animation with individual images. I am looking forward to playing around with the engine. Looks fun.