whenever i try put my pixel art in my game, it makes it really big, i am trying to use a grass sprite i made, its tiled, but whenever i try, 5 pixels is like the whole scene, its 64x64, i set it to 64x64, i made it with pixilart but i don’t understand why its doing this, what am i doing wrong,
UPDATE: i am annoyed now, i realised its because i downloaded it at i higher resolution, which means i need to re do all sprites or re download them after re importing them, i think you should be able to shrink tiled sprites tile size down with some thing, cause it is annoying redoing sprites
When i google Batch/Bulk image resize
There are A LOT online tools to resize multiple images at once
There is already such feature
He is talking about resizing IMAGE of tiled sprite not object itself
as limited as it is ..can’t piskel do it?
That is not via events or in object properties
Same way as you would tell ppl to resize their sprite object image in piskel instead of using scale or size action it would be missing the point
You can definitely do this already. Add all objects needing resize to an object group.
Add one event, At the beginning of scene, scale object group to 1/whateverscaletoolargeitis. (E.g., if it is 2x too big, scale to 1/2)
Obviously, if each object is a different scale size, this won’t work,but neither would a built in bulk resizer (which isn’t a thing in game engines as far as I can find).
That said, having way too big of sprites can lead to performance, file size, and rendering issues. (Scaling them down via logic doesn’t change this) The right answer is to rescale the source files and reimport them into the project.
Are you sure about that?
The scaling via events or the performance impact? Because the answer is yes I’m sure on both. I"ve tested the scaling via a group and an event itself.
As far as performance, scaling via events does not change the resource size, just how it’s rendered after it’s loaded. Same amount of memory/gpu/cpu being used and can lead to the same size limits on rendering before it gets rescaled via the renderer.
Can you put tiled sprite into object group along with whatever other object of your choosing
And show me screenshot of that group have access in events sheet to SCALE action?
Ahh, I see what you’re saying. I missed about tiled sprites in the OP. Apologies for my confusion.
No, by the way they function you cannot scale a tiled sprite’s atlas image via events (it would just scale the tile sprite dimensions, as the atlas is set as a repeating texture.)
The only option here would to be to rescale the original atlas image for the tilesprite, either externally using an art too or through piskel.