Hello! So I’m new to Gdevelop, and codeing in general.
I’m following the tutorials and I got the base of the break out to work, and figured I would try to wander off and try adding stuff. One of the things I wanted to add was a Lives counter. I have gotten the actual counter to work pretty well however I’m unsure on how to spawn a new ball.
What I currently have kinda sucks:
Return key is released ----> create object ball
I first tried parenting it to my Y position condition thing that the tutorial had me make but the key doesnt work.
ok for what i cam see i guess you only move one ball, so all spawned balls are all ones over the others.
try adding a force when creating a new ball just to check that is created
If you want to move all the balls on screen you should use a for each ball event
I think we have a miscommunication here.
The ball spawns alright, its just that the player could press enter whenever and spawn a bunch of balls. I dont want that. I only want the player to be able to spawn a ball when the “original” ball fall, or even when “all” the balls are off scre–…
Okay talking to you, I actually just figured it out myself. I talk it out with you and I fixed my issue I think. Thank you!