I am trying to do a kind of choose your own adventure game but the event layer wont hide and the timer wont scale back to normal.
I think you need to move the Event1C stuff out from under the collision condition - turn a variable like ‘check dialogue’ to true when the collision happens and use that to run the dialogue events. The trigger once means that its only processed once - but then needs ‘is clicked’ to function.
Thank you this worked i just had to move the collision and the random to its own events
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