Hey, I’m currently making a puzzle game where you drag objects around in a room. I have the objects split into Draggables (physics objects that you can drag around) and Solids (fully static physics objects). My plan was, instead of making every object a new sprite, I thought I could make a sprite with different animations for each draggable object, and a sprite with a different animation for each solid one, and simply change the object animation per instance.
However, as each object needs its own custom collisions, I want to use collision masks instead of the polygon thats within the physics behavior.
Is there any way to make the Physics behavior follow each animations collision mask?
Alternatively, I like only need custom collisions for the solids, so is there any way I can make physics objects collide with the static Solids without the solids being a physics object themselves?
Hopefully all of that made sense!